Solving these 5 issues will make education AR/VR go mainstream Venturebeat October 5, 2019 No Comments 0 likes This article was originally published by Venturebeat We identified five core challenges facing the path to widespread adoption of mixed reality in education. All will require time and resources to overcome.Read More ... Read the full article on Venturebeat here Have your say! 0 0 Previous ArticleHands-On: Vive Cosmos Offers New Possibilities, For A PriceNext ArticleThe Damned DLC for Arizona Sunshine – Worth your 5 bucks? – VR365 Let’s Play Series – Ep67 You May Also Like Vive Focus 6DOF Controller Dev Kit Uses Ultrasonic Tracking October 29, 2018 HTC Opens Applications For Vive Focus 6DOF Controller Dev Kits October 30, 2018 HTC Vive Joins VirtualLink Standard at XRDC 2018 October 30, 2018 Dreams Beta Will Not Support PSVR ‘Initially’, Other VR Devs Already Making Content October 30, 2018 Onedome raises $3.3 million for AR experience The Unreal Garden October 30, 2018 Qualcomm’s New Chips Should Enable Better Wireless VR October 30, 2018 Leave a Reply Cancel Reply Connect with: Facebook Google Your email address will not be published. Required fields are marked *Comment *You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong> Save my name, email, and website in this browser for the next time I comment. Notify me of follow-up comments by email. Notify me of new posts by email.