Because every immersive experience is better with consequences.
When it comes to interactive entertainment, nothing immerses users in an experience better than providing consequences to their actions; whether it be feeling a controller vibrate after firing an in-game weapon or providing multiple dialogue options that result in a branching narrative.
In the world of VR, these moments are even more important for developing an engaging immersive experience. Toy designer turned YouTube maker and general robotics, electrical and mechanical engineer James Bruton shares a similar sentiment, which is why he built a mechanical boxing robot powered by a futuristic gladiator VR
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