Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Oculus today released ASW 2.0, an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience.

Oculus today announced the release of ASW 2.0 on PC for the Rift. ASW combines both ‘Timewarp’, which reduces latency, and ‘Spacewarp’, which smooths frame motion in cases where an application can’t maintain a steady 90 FPS to meet the Rift’s 90Hz display—and even enables lower-end hardware to run VR applications at 45 FPS indefinitely, while smoothing motion between frames to maintain acceptable

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