Valve Updated SteamVR Tracking Because ‘Beat Saber’ Players Were Too Fast

This article was originally published by RoadToVR

In an interesting case of software pushing the limits of hardware, Valve recently updated SteamVR Tracking code to account for the speed of high-level Beat Saber players.

At first glance it might not be apparent, but Beat Saber is an excellent challenge for a VR controller tracking system. You might think that a fast-paced VR shooter or sword fighting game would be the game that would be pushing SteamVR Tracking to its limits, but Beat Saber is actually far more demanding.

In a recent update to SteamVR Beta (which will soon roll out to the SteamVR main branch), the following sentence appeared in

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Read the full article on RoadToVR here

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