Lenovo Puts Education Front and Centre With VR Classroom 2

This article was originally published by VRFocus

Supporting educational use cases for virtual reality (VR) is becoming an important addition for plenty of companies working in this space, from small developers like Schell Games with HoloLAB Champions or HistoryMaker VR to a 50-foot rocket ship for the SpaceBuzz programme. Continuing its support for VR education is tech giant Lenovo, recently announcing VR Classroom 2.

Designed as a complete solution allowing teachers to integrate VR into their lessons, Lenovo VR Classroom 2 is specifically for middle schools and high schools. Provided with Lenovo Mirage VR S3 hardware, content, training, and support, diverse curriculum-mapped experiences have been created for students, covering STEM, virtual tours, and career exploration.

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