Wolves in the Walls Chapter 3: They’re Everywhere Out Now on Oculus Store

This article was originally published by VRFocus

Today sees the launch of Fable’s third Wolves in the Walls chapter, titled They’re Everywhere. While using the medium of virtual reality (VR) the studio describes itself more as a ‘Virtual Beings’ company because of the main protagonist in the series, Lucy, who is more than just a character from a book.

Lucy screenshot

In the previous two chapters, Wolves in the Walls: We Need Proof and Wolves in the Walls: It’s All Over Lucy has been learning and forming memories of her interactions with the audience, adapting and weaving those into the final story resolution.

Lucy has a vivid imagination and as the viewer, you’re her imaginary friend. But Lucy’s imagination proves to be a reality, and you need to help her discover what’s hiding inside the walls of her house. Based on the 2003 children’s book by Neil Gaiman and Dave McKean, this final chapter expands upon the mystery and you’ll connect with Lucy’s Nana.

“Having lost their house and all of their possessions, they finally come to terms with the fact that Nana is gone. It was the memories of all the things they did together that made their house a home, and something worth fighting for,” explains co-creator Pete Billington. “Lucy is the first one to realize this. Her beloved Pig Puppet is the talisman gift that Nana gave her, charged with all of that mnemonic energy. She must rescue Pig Puppet, the same way we run out of a burning house saving our photo album of irreplaceable memories.”

Wolves in the Walls

“We constantly ride the line between what is real and what is imagination. As Lucy’s imaginary friend, we see the world through her eyes, her mind and her thoughts. We are an extension of her. When she starts to doubt herself — wondering if the wolves are just her “imagination”, if it’s all “in her head”, our abilities as an imaginary friend start to come into question as well. In that moment, we start to see the world in fragments… through Lucy’s drawings. This sequence, when the wolves finally come out of the walls, was designed by Carlos Felipe Leon,” adds co-creator Jessica Shamash.

At the end of the experience, you can decide to continue being Lucy’s friend, offering an opportunity to create new memories together.

Wolves in the Walls Chapter 3: They’re Everywhere is available now on the Oculus Store for Oculus Rift. For further updates on Fable’s virtual beings keep reading VRFocus.

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Read the full article on VRFocus here

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