Half-Life: Alyx is due to launch in March 2020; alongside it, Valve plans to release tools for its Source 2 engine which will let community creators build more VR content for the game and beyond.
Modding has long been a major part of Valve and Half-Life, the company has not only explicitly sanctioned modding of its works but over the years has released tools and distribution channels to help players make, find, and play community made content.
Half-Life: Alyx will be no different. Valve today announced that “a set of Source 2 tools for building new levels will be available