Rhythm action videogame Beat Saber has previously partnered with Monstercat for its music DLC packs, continuing the popularity of the virtual reality (VR) experience. Today another pack has been released, with the pair collaborating with Rocket League, bringing not only new music but a new look as well.
The Rocket League x Monstercat Music Pack has been inspired by the vehicular soccer title, offering 6 songs old and new while dropped into a Rocket League-themed environment.
The tracks are:
- Tokyo Machine – ‘PLAY’
- Stephen Walking – ‘Glide’
- Slushii – ‘LUV U NEED U’
- Tokyo Machine – ‘ROCK IT’
- Dion Timmer – ‘Shiawase’
- Slushii & Dion Timmer – ‘Test Me’
“At Monstercat, we are incredibly excited to have our gaming partners come together to create a memorable collaboration experience powered by our passionate artists,” said Gavin Johnson, Head of Gaming in a statement.
In addition to the music pack Rocket League players all around the world can get two new customization items for free (a Topper and Boost) featuring the cubes from Beat Saber.
Beat Saber is available for multiple VR headsets including Oculus Quest, Oculus Rift, HTC Vive, Valve Index and PlayStation VR. Last month saw developer Beat Games release a Panic at the Disco music pack and there has also been one for Imagine Dragons. Other partnerships have included teaming up with SUBPAC on a branded limited-edition backpack. The big new feature the studio has yet to set a date for is 360 mode. This expands the Beat Saber formula so that those flying blocks no longer come from one direction, alternating from side to side, which should make the experience even more energetic.
VRFocus gave Beat Saber a full five-star review: “Who would have thought slashing coloured blocks with glowing sabers in time to electronic music could be so addictive, instantly evoking that ‘one more go’ idiom that defines great videogames that you just can’t put down.” As further updates are released for VR’s most popular rhythm action videogames, VRFocus will keep you updated.
Read the full article on VRFocus here