We’re back for a new edition of the Reality Clash Developer Diary series – and suffice it to say a lot has happened since the last time we checked in with you.
The Reality Clash videogame is now live as a minimum viable product (MVP) globally, which is super exciting and means we’ve been getting great feedback from both the Reality Clash community and our own in-game analytics.
As such, we’ve spent most of the summer optimising the gameplay and ironing out any teething issues, ensuring we can apply the necessary fixes quickly in our test build before pushing out an