Oculus Introduces Asynchronous Spacewarp 2.0 for Oculus Rift

When it came to virtual reality (VR) adoption in 2016 with the launch of Oculus Rift one of the biggest hurdles was PC power, customers having a decent specced computer to run a headset in the first place. Oculus tackled this problem with  Asynchronous Spacewarp (ASW) a technology that could provide higher-quality VR on lower-spec hardware. Now the company has introduced ASW 2.0 to improve those gains even further.

ASW 2.0 made its debut during Oculus Connect 5 (OC5) last year, detailing how it planned on refining the software. While the original ASW 1.0 did help to improve the

Have your say!

0 0

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.

Sign Up