When it came to virtual reality (VR) adoption in 2016 with the launch of Oculus Rift one of the biggest hurdles was PC power, customers having a decent specced computer to run a headset in the first place. Oculus tackled this problem with Asynchronous Spacewarp (ASW) a technology that could provide higher-quality VR on lower-spec hardware. Now the company has introduced ASW 2.0 to improve those gains even further.
ASW 2.0 made its debut during Oculus Connect 5 (OC5) last year, detailing how it planned on refining the software. While the original ASW 1.0 did help to improve the
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