Complementarity Between Avatars & Environments In Social VR

This article was originally published by VR Scout

This is the first installment in a series about what makes avatars useful in Social VR environments.

Author’s note: Many of the anecdotes about avatars that get recounted are about unfettered self-expression. And how Social VR platforms allow people to finally express who they really are, and control exactly how they are perceived by those around them.

I believe that many of the stories my Social VR peers repeat represent outliers for multiple reasons – including many people not having a safe outlet for self-expression in their real life, or they are folks with excellent 3D art skills who can customize their avatars to a very high degree. This series of posts is intended to give other considerations about what makes an avatar useful beyond radical self-expression. Throughout this introduction, we’ll look at how creating psychological ease between the avatars and the environment can increase motivation and change user behavior.



Read the full article on VR Scout here

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