Complementarity Between Avatars & Environments In Social VR

This article was originally published by VR Scout

This is the first installment in a series about what makes avatars useful in Social VR environments.

Author’s note: Many of the anecdotes about avatars that get recounted are about unfettered self-expression. And how Social VR platforms allow people to finally express who they really are, and control exactly how they are perceived by those around them.

I believe that many of the stories my Social VR peers repeat represent outliers for multiple reasons – including many people not having a safe outlet for self-expression in their real life, or they are folks with excellent 3D art skills who can customize their avatars to a very high degree. This series of posts is intended to give other considerations about what makes an avatar useful beyond radical self-expression. Throughout this introduction, we’ll look at how creating psychological ease between the avatars and the environment can increase motivation and change user behavior.

***

...

Read the full article on VR Scout here

Have your say!

1 0

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.